Phyxel is a realistic display that makes a desired physical object appear at spatially pixelated locations. The created image appears to be essentially real and can be manipulated, like a virtual image. Toward the realization of Phyxel, it is essential to closely coordinate the lighting and motion for the perceptual reality. In the developed system, we manipulate the motion of various objects at high speed and control their perceived locations by projecting a computed lighting pattern using a 1000-fps 8-bit high-speed projector. We can utilize this novel visual media in various fields, such as entertainment, digital signage, design industry, exhibition, and so on. We introduce three type of feasible applications.
References
- Takatoshi Yoshida, Yoshihiro Watanabe, and Masatoshi Ishikawa: Phyxel: Realistic Display of Shape and Appearance using Physical Objects with High-speed Pixelated Lighting, Annual Symposium on User Interface Software and Technology (UIST2016), pp.453-460, 2016.
- Takatoshi Yoshida, Yoshihiro Watanabe, and Masatoshi Ishikawa. Phyxel: Realistic display using physical objects with high-speed spatially pixelated lighting, ACM SIGGRAPH 2016, Emerging Technologies (Anaheim, 2016.7.24-28), 2016.