Realistic Volumetric 3D Display Using Physical Materials

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Conventional swept volumetric displays can provide accurate physical cues for depth perception. However, the quality of texture reproduction is not high because these displays use high-speed projectors with low bit depth and low resolution.

In this study, to address this limitation of swept volumetric displays while retaining their advantages, a new swept volumetric three-dimensional (3D) display is designed using physical materials as screens. Physical materials are directly used to reproduce textures on a displayed 3D surface. Further, our system can achieve hidden-surface removal based on real-time viewpoint tracking.

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References

  • Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, and Yoshihiro Watanabe: Realistic 3D Swept-Volume Display with Hidden-Surface Removal Using Physical Materials, IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), pp.113-121, 2021.
  • Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, and Yoshihiro Watanabe: Realistic Volumetric 3D Display Using Physical Materials, SIGGRAPH Asia 2020, Emerging Technologies, December 2020. [link]